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Last updated:2026-10-12

Hand-Writing C++ FnOnce

《C++那些事》Hand-Written C++ Versions of Fn, FnOnce, and FnMut

If you write C++, you have surely used std::function, but have you ever thought about this: std::function can be copied and called over and over — so what if I want a callback that "can only be called once"? For one-shot events or a move-only task queue, std::function is a poor fit: it requires copyability, so things like unique_ptr simply cannot be stored in it.

Rust's design here is beautiful: the three traits Fn/FnMut/FnOnce separate closure mutability from call count crystal clear. So the question is: can we hand-write a C++ version? Hence this post.

1. Goal

We want to implement three class templates:

  • FnOnce<Ret(Args...)>: can be called only once; after the call the state is consumed (moved), and move-only captures are supported;
  • FnMut<Ret(Args...)>: can be called multiple times, with mutable captures;
  • Fn<Ret(Args...)>: can be called multiple times, with immutable captures, and is copyable.

The relationship among the three also copies Rust: Fn is a subset of FnMut, and FnMut is a subset of FnOnce. In other words, whatever Fn can do, the interfaces of FnMut and FnOnce can accept.

2. Design

The core is still the same old type erasure: the base class holds a virtual invoke, and the derived class wraps the real callable object. The differences lie in three details:

(1) the parameter of FnOnce::invoke is &&; once the call finishes, the wrapped closure is moved away, and calling again after the first call directly trips an assertion;

(2) FnMut::invoke is not const, which allows modifying the captures;

(3) Fn::invoke is const, and at the same time the derived class must provide clone to support copying the outer Fn.

template <class>
class FnOnce;

template <class Ret, class... Args>
class FnOnce<Ret(Args...)> {
 public:
  FnOnce() = default;

  template <class F>
  FnOnce(F functor) : impl_(std::make_unique<Model<F>>(std::move(functor))) {}

  Ret operator()(Args... args) && {
    return std::move(*impl_).invoke(std::forward<Args>(args)...);
  }

  explicit operator bool() const { return impl_ != nullptr; }

 private:
  struct Concept {
    virtual ~Concept() = default;
    virtual Ret invoke(Args&&... args) && = 0;
  };

  template <class F>
  struct Model final : public Concept {
    Model(F functor) : functor_(std::move(functor)) {}
    Ret invoke(Args&&... args) && override {
      return std::move(functor_)(std::forward<Args>(args)...);
    }
    F functor_;
  };

  std::unique_ptr<Concept> impl_;
};

There is a point interviewers love to catch here: operator() is restricted to being callable only on rvalues (the && qualifier), which together with std::move(*impl_) welds the semantics shut — want to call it? Move yourself out first. This is a "consuming callback".

FnMut and Fn loosen the restrictions on the same skeleton:

template <class Ret, class... Args>
class FnMut<Ret(Args...)> {
 public:
  Ret operator()(Args... args) {
    return impl_->invoke(std::forward<Args>(args)...);  // 非 const,可改捕获
  }
  // Concept::invoke 非 const,其余同 FnOnce
};

template <class Ret, class... Args>
class Fn<Ret(Args...)> {
 public:
  Fn(const Fn& other) : impl_(other.impl_->clone()) {}  // 拷贝走 clone

  Ret operator()(Args... args) const {
    return impl_->invoke(std::forward<Args>(args)...);  // const
  }
  // Concept::invoke 为 const,并提供 virtual clone
};

3. Conversion Relations

We copy Rust's rules verbatim: Fn can convert to FnMut, and FnMut can convert to FnOnce; the reverse direction is not allowed. The implementation simply gives FnMut/Fn a way to construct from a stricter type, handing the internal impl over. That way, an interface taking FnOnce (say, one-shot task submission) accepts any closure, while an interface taking Fn (say, a repeatedly fired callback) only accepts immutable ones.

4. Tests

#include <cassert>
#include <memory>

int main() {
  // move-only 捕获:std::function 塞不进去,FnOnce 没问题
  auto ptr = std::make_unique<int>(42);
  FnOnce<int()> take = [p = std::move(ptr)] { return *p; };
  assert(std::move(take)() == 42);

  // 只能调用一次:再次调用断言失败
  // std::move(take)();  // crash: impl_ == nullptr

  // FnMut:计数器累加
  int count = 0;
  FnMut<int()> mut = [&count] { return ++count; };
  mut();
  assert(mut() == 2);

  // Fn:可拷贝、可重复调用
  Fn<int()> fn = [] { return 1; };
  auto copy = fn;
  assert(fn() == copy());

  return 0;
}

After it runs, you can compare it with std::function: putting a unique_ptr capture into a std::function fails to compile outright (it requires CopyConstructible), and that is exactly the reason this implementation exists.

The complete code has been placed in the Planet community; grab it there if you are interested. Finally, two questions to think about:

(1) Why does FnOnce::operator() need the && qualifier, and what would happen without it?

(2) Why must Fn's copy constructor go through clone instead of directly copying the unique_ptr?

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